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securityvulnsSecurityvulnsSECURITYVULNS:DOC:19769
HistoryMay 03, 2008 - 12:00 a.m.

Denial of Service in Call of Duty 4 1.5

2008-05-0300:00:00
vulners.com
34

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                         Luigi Auriemma

Application: Call of Duty 4: Modern Warfare
http://www.callofduty.com
Versions: <= 1.5
Platforms: Windows (tested) and Linux
Bug: Denial of Service
Exploitation: remote, versus server (in-game)
Date: 02 May 2008
Thanx to: Chronos for the additional tests
Author: Luigi Auriemma
e-mail: [email protected]
web: aluigi.org

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1) Introduction
2) Bug
3) The Code
4) Fix

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===============
1) Introduction

Call of Duty 4 (CoD4) is the most recent and played game of the homonym
series created by Infinity Ward (http://www.infinityward.com) with over
15000 internet servers.

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2) Bug

In CoD4 has been introduced a new type of connectionless command (like
getinfo, getstatus, connect and so on) called "stats" that seems
related to player statistics and can be of 6 types which are sent by
the client in sequential order just after having joined the remote
game.

Exists an additional type (7) which is accepted by the server and if a
client uses it the remote server will crash due to a memcpy() with a
negative size value (the attacker has no control over the source data
and this value).

The stats packet requires that the client is in the server since the
qport value specified in it and both IP and port must match those used
by the player, so the attacker must know the password if the server is
protected, being not banned and moreover having a valid cdkey if the
internet server requires it.

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===========
3) The Code

  • plugin for the sudppipe proxy which modifies any stats packet
    enabling type 7:

    http://aluigi.org/mytoolz/sudppipe.zip
    http://aluigi.org/poc/cod4statz_sudp.zip

    Usage example:
    sudppipe -l cod4statz_sudp.dll SERVER PORT 20000
    then from the CoD4 client type: connect 127.0.0.1:20000

    the plugin does a very simple job, when a "stats" packet is received
    it places the 0x07 byte at offset 12.

  • stand-alone proof-of-concept which works versus servers without
    authorization (like LAN servers) for quickly testing the own servers
    without the need of using a CoD4 client:

    http://aluigi.org/poc/cod4statz.zip

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4) Fix

No fix

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Luigi Auriemma
http://aluigi.org