| Original document |  | Luigi Auriemma, Gamespy cd-key validation system: "Cd-key in use" DoS versus many games (11.05.2005) |
| |  | Vade 79, sumus[v0.2.2]: (httpd) remote buffer overflow exploit. (15.04.2005) |
| |  | Luigi Auriemma, Multiple vulnerabilities in Yager 5.24 (15.04.2005) |
| |  | Luigi Auriemma, In-game server crash in Call of Duty 1.5b and United Offensive 1.51b (03.04.2005) |
| |  | Luigi Auriemma, In-game server buffer-overflow in Jedi Academy 1.011 (03.04.2005) |
| |  | Luigi Auriemma, In-game players kicking in the Quake 3 engine (03.04.2005) |
| |  | Luigi Auriemma, Buffer-overflow in Tincat 2 minor than 2.0.28 (Sacred, Settlers 5 and others) (31.03.2005) |
| |  | Luigi Auriemma, [Full-Disclosure] Server termination in Scrapland 1.0 (28.02.2005) |
| |  | Luigi Auriemma, In-game cl_guid crash in Soldier of Fortune II 1.03 (25.02.2005) |
| |  | Luigi Auriemma, Infostring crash and shutdown in the Quake 3 engine (14.02.2005) |
| |  | Luigi Auriemma, [Full-Disclosure] Crashes and socket unreacheable in Armagetron Advanced 0.2.7.0 (11.02.2005) |
| |  | Luigi Auriemma, [Full-Disclosure] Limited buffer-overflow in Painkiller 1.35 (02.02.2005) |
| |  | Luigi Auriemma, [Full-Disclosure] Broadcast crash in Xpand Rally 1.0.0.0 (31.01.2005) |
| |  | Luigi Auriemma, Server crash in Breed patch #1 (14.01.2005) |
| |  | Luigi Auriemma, Socket unreacheable in Amp II engine (07.01.2005) |
| |  | Luigi Auriemma, Socket termination, format string and XSS in Soldner Secret Wars 30830 (06.01.2005) |
| |  | Luigi Auriemma, Socket unreacheable in the Lithtech engine (new protocol) (15.12.2004) |
| |  | Luigi Auriemma, In-game buffer-overflow in the Gamespy cd-key validation SDK (10.12.2004) |
| |  | Luigi Auriemma, Broadcast client crash in Battlefield 1942 1.6.19 and Vietnam 1.2 (08.12.2004) |
| |  | Luigi Auriemma, Multiple vulnerabilities in Kreed 1.05 (04.12.2004) |
| |  | Luigi Auriemma, Buffer-overflow in Orbz 2.10 (30.11.2004) |
| |  | Luigi Auriemma, [Full-Disclosure] Players overflow in Serious engine UDP (was Alpha Black Zero, 29 Sep 2004) (29.11.2004) |
| |  | Luigi Auriemma, Limited buffer-overflow and arbitrary memory access in Star Wars Battlefront 1.11 (25.11.2004) |
| |  | Luigi Auriemma, Broadcast memory corruption in Soldier of Fortune II 1.03 (24.11.2004) |
| |  | Luigi Auriemma, Broadcast client crash in Halo 1.05 (24.11.2004) |
| |  | Luigi Auriemma, Multiple vulnerabilities in Hired Team: Trial (Shine engine) (16.11.2004) |
| |  | Luigi Auriemma, [Full-Disclosure] Format string bug in Army Men RTS (15.11.2004) |
| |  | Luigi Auriemma, In-game format string bug in the Lithtech engine (06.11.2004) |
| |  | Richard Stanway, Multiple Vulnerabilites in Quake II Server (28.10.2004) |
| |  | Luigi Auriemma, Crashs in Master of Orion III 1.2.5 (28.10.2004) |
| |  | Luigi Auriemma, Buffer-overflow in Age of Sail II 1.04.151 (22.10.2004) |
| |  | Luigi Auriemma, In-game format string in Judge Dredd vs. Death 1.01 (04.10.2004) |
| |  | Luigi Auriemma, Crash in Alpha Black Zero 1.04 (30.09.2004) |
| |  | Luigi Auriemma, CoD United Offensive boom boom (27.09.2004) |
| |  | Luigi Auriemma, Off-by-one bug in Halo 1.04 (10.09.2004) |
| |  | Luigi Auriemma, Broadcast forced exit in Ground Control II 1.0.0.7 (30.08.2004) |
| |  | Luigi Auriemma, Limited buffer overflow in Painkiller 1.31 (25.08.2004) |
| |  | Luigi Auriemma, Medal of Honor remote buffer-overflow (19.07.2004) |
| |  | Luigi Auriemma, Remote crash of Half-Life servers and clients (versions before the 07 July 2004) (13.07.2004) |
| |  | Luigi Auriemma, [Full-Disclosure] Code execution in the Unreal Engine through \secure\ packet (21.06.2004) |
| |  | Luigi Auriemma, Various crashs and fun in Race Driver 1.20 (09.06.2004) |
| |  | Luigi Auriemma, Colin McRae Rally 04 broadcast clients crash (05.06.2004) |
| |  | Luigi Auriemma, Arbitrary file overwriting in Unreal engine through UMOD (23.04.2004) |
| |  | GENTOO, [ GLSA 200404-12 ] Scorched 3D server chat box format string vulnerability (09.04.2004) |
| |  | Luigi Auriemma, Format string bug in IGI 2: Covert Strike 1.3 (06.04.2004) |
| |  | Luigi Auriemma, Remote crash in Etherlords I 1.07 and II 1.03 (26.03.2004) |
| |  | Luigi Auriemma, Broadcast client buffer-overflow in Terminator 3 1.0 (25.03.2004) |
| |  | Luigi Auriemma, Server freeze in The Rage 1.01 (24.03.2004) |
| |  | Todd Chapman, [VulnWatch] Dark Age of Camelot login client vulnerability to man in the middle attack (24.03.2004) |
| |  | Luigi Auriemma, [Full-Disclosure] Broadcast client buffer-overflow in Terminator 3 1.0 (20.03.2004) |
| |  | Luigi Auriemma, Chrome 1.2.0.0 server crash (19.03.2004) |
| |  | Angelo Rosiello, Crafty Game Stack Overflow & Exploit (17.03.2004) |
| |  | Luigi Auriemma, Unreal engine updates and Battle Mages advisory (11.03.2004) |
| |  | Luigi Auriemma, Format string bug in EpicGames Unreal engine (10.03.2004) |
| |  | Luigi Auriemma, Desert Rats vs. Afrika Korps (Haegemonia bug) (09.03.2004) |
| |  | Luigi Auriemma, Clients broadcast buffer overflow in Red Faction <= 1.20 (02.03.2004) |
| |  | Luigi Auriemma, Remote server crash in Haegemonia <= 1.07 (26.02.2004) |
| |  | Luigi Auriemma, Hidden Gamespy code leads to vulnerabilities in diffused games (BF1942, Halo, Dredd and more) (25.02.2004) |
| |  | Luigi Auriemma, Remote crash in Ghost Recon engine (25.02.2004) |