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Multiple online games vulnerabilities
updated since 25.02.2004
Published:11.05.2005
Source:BUGTRAQ
SecurityVulns ID:3478
Type:remote
Level:5/10
Affected:VALVE : Half-Life 1.1
 INNERLOOP : IGI 2
 REBELLION : Judge Dredd: Dredd vs. Death 1.01
 EA : Allied Assault 1.11
 EA : Breakthrough 2.40
 EA : Spearhead 2.15
 PEOPLECANFLY : Painkiller 1.31
 MASSIVE : Ground Control II 1.0
 NIVAL : Etherlords I 1.07
 NIVAL : Etherlords II 1.03
 CODEMASTERS : Colin McRae Rally 04
 CODEMASTERS : Race Driver 1.20
 SCORCHED3D : Scorched 3D 36.2
 UNREAL : Unreal Tournament 2003
 EPICGAMES : Unreal 1
 EPICGAMES : Unreal II XMP
 EPICGAMES : Unreal Tournament
 EPICGAMES : Unreal Tournament 2004
 AKELLA : Privateer's Bounty: Age of Sail II 1.04
 REDSOTRM : Ghost Recon 1.4
 REDSTORM : The Sum of all Fears 1.1
 VOLITION : Red Faction 1.20
 LIMUNLTD : Crafty 19.3
 CHROME : Chrome 1.2
 CLEVERS : Terminator 3 1.0
 MYTHIC : Dark Age of Camelot
 YAGER : Yager 5.24
 TINCAT : Tincat 2.0
 LUCASART : Star Wars Jedi Knight: Jedi Academy 1.011
 BRATDESIGNS : Breed
 ZABOO : Halocon
 XPANDRALLY : Xpand Rally 1.0
 PEOPLECANFLY : Painkiller 1.35
 ARMAGETRON : Armagetron 0.2
 MERCURYSTEAM : Scrapland 1.0
 BURUT : Kreed 1.05
 DICE : Battlefield 1942 1.6
 DICE : Battlefield Vietnam 1.2
 GAMESPY : Gamespy
 WINGSSIMULATIONS : SÖLDNER - Secret Wars 30830
 4DRULERS : Gore: Ultimate Soldier 1.50
 QuickSilver : Master of Orion III 1.2
 IDSOFTWARE : Quake II 3.2
 SIERRA : Aliens Versus Predator 2 1.0
 GTI : Blood 2 2.1
 SIERRA : Contract J.A.C.K. 1.1
 EA : Global Operations 2.0
 EA : Global Operations 2.1
 3DO : Legends of Might & Magic 1.1
 SIERRA : No One Lives Forever 1.004
 SIERRA : No One Lives Forever 2 1.3
 3DO : Army Men 1.0
 NMG : Hired Team 2.0
 RAVENSOFT : Soldier of Fortune II 1.03
 LUCASART : Star Wars Battlefront 1.11
 SERIOUS : Serious Sam Second Encounter 1.07
 SERIOUS : Alpha Black Zero
 21-6 : Orbz 2.10
 MICROSOFT : Halo: Combat Evolved 1.04
 PLAYLOGICZERO : Alpha Black Zero 1.04
Original documentdocumentLuigi Auriemma, Gamespy cd-key validation system: "Cd-key in use" DoS versus many games (11.05.2005)
 documentVade 79, sumus[v0.2.2]: (httpd) remote buffer overflow exploit. (15.04.2005)
 documentLuigi Auriemma, Multiple vulnerabilities in Yager 5.24 (15.04.2005)
 documentLuigi Auriemma, In-game server crash in Call of Duty 1.5b and United Offensive 1.51b (03.04.2005)
 documentLuigi Auriemma, In-game server buffer-overflow in Jedi Academy 1.011 (03.04.2005)
 documentLuigi Auriemma, In-game players kicking in the Quake 3 engine (03.04.2005)
 documentLuigi Auriemma, Buffer-overflow in Tincat 2 minor than 2.0.28 (Sacred, Settlers 5 and others) (31.03.2005)
 documentLuigi Auriemma, [Full-Disclosure] Server termination in Scrapland 1.0 (28.02.2005)
 documentLuigi Auriemma, In-game cl_guid crash in Soldier of Fortune II 1.03 (25.02.2005)
 documentLuigi Auriemma, Infostring crash and shutdown in the Quake 3 engine (14.02.2005)
 documentLuigi Auriemma, [Full-Disclosure] Crashes and socket unreacheable in Armagetron Advanced 0.2.7.0 (11.02.2005)
 documentLuigi Auriemma, [Full-Disclosure] Limited buffer-overflow in Painkiller 1.35 (02.02.2005)
 documentLuigi Auriemma, [Full-Disclosure] Broadcast crash in Xpand Rally 1.0.0.0 (31.01.2005)
 documentLuigi Auriemma, Server crash in Breed patch #1 (14.01.2005)
 documentLuigi Auriemma, Socket unreacheable in Amp II engine (07.01.2005)
 documentLuigi Auriemma, Socket termination, format string and XSS in Soldner Secret Wars 30830 (06.01.2005)
 documentLuigi Auriemma, Socket unreacheable in the Lithtech engine (new protocol) (15.12.2004)
 documentLuigi Auriemma, In-game buffer-overflow in the Gamespy cd-key validation SDK (10.12.2004)
 documentLuigi Auriemma, Broadcast client crash in Battlefield 1942 1.6.19 and Vietnam 1.2 (08.12.2004)
 documentLuigi Auriemma, Multiple vulnerabilities in Kreed 1.05 (04.12.2004)
 documentLuigi Auriemma, Buffer-overflow in Orbz 2.10 (30.11.2004)
 documentLuigi Auriemma, [Full-Disclosure] Players overflow in Serious engine UDP (was Alpha Black Zero, 29 Sep 2004) (29.11.2004)
 documentLuigi Auriemma, Limited buffer-overflow and arbitrary memory access in Star Wars Battlefront 1.11 (25.11.2004)
 documentLuigi Auriemma, Broadcast memory corruption in Soldier of Fortune II 1.03 (24.11.2004)
 documentLuigi Auriemma, Broadcast client crash in Halo 1.05 (24.11.2004)
 documentLuigi Auriemma, Multiple vulnerabilities in Hired Team: Trial (Shine engine) (16.11.2004)
 documentLuigi Auriemma, [Full-Disclosure] Format string bug in Army Men RTS (15.11.2004)
 documentLuigi Auriemma, In-game format string bug in the Lithtech engine (06.11.2004)
 documentRichard Stanway, Multiple Vulnerabilites in Quake II Server (28.10.2004)
 documentLuigi Auriemma, Crashs in Master of Orion III 1.2.5 (28.10.2004)
 documentLuigi Auriemma, Buffer-overflow in Age of Sail II 1.04.151 (22.10.2004)
 documentLuigi Auriemma, In-game format string in Judge Dredd vs. Death 1.01 (04.10.2004)
 documentLuigi Auriemma, Crash in Alpha Black Zero 1.04 (30.09.2004)
 documentLuigi Auriemma, CoD United Offensive boom boom (27.09.2004)
 documentLuigi Auriemma, Off-by-one bug in Halo 1.04 (10.09.2004)
 documentLuigi Auriemma, Broadcast forced exit in Ground Control II 1.0.0.7 (30.08.2004)
 documentLuigi Auriemma, Limited buffer overflow in Painkiller 1.31 (25.08.2004)
 documentLuigi Auriemma, Medal of Honor remote buffer-overflow (19.07.2004)
 documentLuigi Auriemma, Remote crash of Half-Life servers and clients (versions before the 07 July 2004) (13.07.2004)
 documentLuigi Auriemma, [Full-Disclosure] Code execution in the Unreal Engine through \secure\ packet (21.06.2004)
 documentLuigi Auriemma, Various crashs and fun in Race Driver 1.20 (09.06.2004)
 documentLuigi Auriemma, Colin McRae Rally 04 broadcast clients crash (05.06.2004)
 documentLuigi Auriemma, Arbitrary file overwriting in Unreal engine through UMOD (23.04.2004)
 documentGENTOO, [ GLSA 200404-12 ] Scorched 3D server chat box format string vulnerability (09.04.2004)
 documentLuigi Auriemma, Format string bug in IGI 2: Covert Strike 1.3 (06.04.2004)
 documentLuigi Auriemma, Remote crash in Etherlords I 1.07 and II 1.03 (26.03.2004)
 documentLuigi Auriemma, Broadcast client buffer-overflow in Terminator 3 1.0 (25.03.2004)
 documentLuigi Auriemma, Server freeze in The Rage 1.01 (24.03.2004)
 documentTodd Chapman, [VulnWatch] Dark Age of Camelot login client vulnerability to man in the middle attack (24.03.2004)
 documentLuigi Auriemma, [Full-Disclosure] Broadcast client buffer-overflow in Terminator 3 1.0 (20.03.2004)
 documentLuigi Auriemma, Chrome 1.2.0.0 server crash (19.03.2004)
 documentAngelo Rosiello, Crafty Game Stack Overflow & Exploit (17.03.2004)
 documentLuigi Auriemma, Unreal engine updates and Battle Mages advisory (11.03.2004)
 documentLuigi Auriemma, Format string bug in EpicGames Unreal engine (10.03.2004)
 documentLuigi Auriemma, Desert Rats vs. Afrika Korps (Haegemonia bug) (09.03.2004)
 documentLuigi Auriemma, Clients broadcast buffer overflow in Red Faction <= 1.20 (02.03.2004)
 documentLuigi Auriemma, Remote server crash in Haegemonia <= 1.07 (26.02.2004)
 documentLuigi Auriemma, Hidden Gamespy code leads to vulnerabilities in diffused games (BF1942, Halo, Dredd and more) (25.02.2004)
 documentLuigi Auriemma, Remote crash in Ghost Recon engine (25.02.2004)
Files:Code execution in the Unreal Engine through \secure\ packet PoC
 Halocon Malformed UDP DoS Exploit
 Armagetron / Armagetron Advanced <= 0.2.7.0 server crash exploit
 sumus[v0.2.2]: (httpd) remote buffer overflow exploit
 Yager <= 5.24 Remote Buffer Overflow Exploit
 Breed Malfored UDP DoS exploit
 Quake 3 Infostring DoS exploit
 Remote buffer overflow exploit for Medal of Honor Spearhead Dedicated Server (Linux)
 Tincat Buffer Overflow PoC
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